Maya Shader Animation |
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| This page shows the results of applying custom shaders, written in the RenderMan Shading Language, to objects in Maya. The shaders were animated using a variety of TCL expressions. | ||
The circle shader is from the S T Coloration assignment. It was written so that it could be manipulated by controls in Maya. This level of control allows the shader to be animated by a TCL script, similar to an expression, this script drives a control over time. I used the "lerp" command witch drives the control from one value to another in a linear movement. The amount of movement in each frame is determined by the percentage of the overall sequence. |
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