Flames Animation |
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| This page shows the results of applying a custom surface shader, written in the RenderMan Shading Language, to a Maya scene in order to create the illusion of fire. | |
R&D |
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| The below movie is my first test for the fire shader, and the code that generates it. | |
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| II decided to write my own displacement shader based on a sine wave and noise. | |
| Here is the new fire shader applyed to the cylinder that is being deformed by my deformation shader. | |
| Now we want to modify the shader so that we can have a scene with multible fires that look diferent but use the same shader. | |