Flames Animation
This page shows the results of applying a custom surface shader, written in the RenderMan Shading Language, to a Maya scene in order to create the illusion of fire.
 
R&D
The below movie is my first test for the fire shader, and the code that generates it.
II decided to write my own displacement shader based on a sine wave and noise.
Here is the new fire shader applyed to the cylinder that is being deformed by my deformation shader.
Now we want to modify the shader so that we can have a scene with multible fires that look diferent but use the same shader.